Twenty-one daysfrom score to shipped.
Fixes are sequenced by how much they move the score, not by how easy they are to ship. Week one carries the heaviest lift.
Three named weeks, each with a theme, a short task list, an owner slot, and a definition of done you can hold the team to.
Every task points back to the exact scoreboard line it lifts, so you can re-run DICE at the end and see the movement.
Built for a small team and a three-week window — no roadmap fantasies, no items that need a hire to start.
Delivered as part of your DICE report, in the same structure every time.
Small teams heading into a raise, a launch, or a demo day who need one prioritized list instead of ten competing opinions.
Pair it with Day-1 metricsWe'll walk you through a real sprint plan and how it's sequenced.